Search results for “Godzilla Pro”
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V0.85.0 - December 16th, 2021
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- Skill Shots - added new movies and sound effects for each Skill Shot type
- Skill Shots - added Secret Skill shots
- Skill Shots - added Super Secret Skill shot
- Powerlines - added Micro-Wizard mode when you complete Tesla Strike in a city, a single Target now pulses indicating Annihilation Bonus at a percentage of your Tesla Strike Total is available
- Powerlines - adjusted difficulty curve of starting Powerline Attack / Tesla Strike
- Tanks - added Micro-Wizard mode when you complete Tank Attack Multiball in a city, a single Tank Shot now pulses indicating Annihilation Bonus at a percentage of your Tank Attack MB Total is available
- Tanks - adjusted difficulty curve of starting Tank Attack Multiball
- Bridge - added Micro-Wizard mode when you complete Bridge Attack Multiball in a city, hitting switches will now pulse the Attack Bridge insert indicating Annihilation Bonus at a percentage of your Bridge Attack MB Total is available
- Bridge - adjusted difficulty curve of starting Bridge Attack Multiball
- Godzilla Wallop - adding this rule that will give awards for reverse shots through the Building, shoot during modes for help spotting a shot once
- Godzilla Wallop - adding Ball Save for this shot for a limited amount of uses
- Godzilla Wallop - worth 1M points when a mode is running and no shots are spotted
- Godzilla Wallop - worth 5K points when no modes are running (Minilla Wallop)
- City Map Backgrounds - made improvements to how the City Background pans and zooms
- City Map Backgrounds - made improvements to information text for each objective
- Select City - when changing from Tokyo to a new city without completing Tier 1 mode the player must re-light battle at the scoop
- Select City - improvements to background animation when you select a city
- Battle Select - added intro and outro to selection screen and selection takes place on the Xilien monitor
- Destruction Jackpot - multiplier no longer incremented when you change cities, it now increments when Godzilla takes control of a city
- Heat Ray - fixed a few issues with shots not being spotted for Tier 2 Battle modes
- UFO Pop Bumper - fixed an issue where shatzing the Pop Bumper would not give you credit for the Pop Bumper shot in some modes
- Godzilla vs. Ebirah - score balancing
- Godzilla vs. Titanosaurus - score balancing
- Godzilla vs. Titanosaurus - fixed an issue where sometimes the Captive Ball or Maser Target lamp effects would not properly indicate the shots were active
- Godzilla vs. Megalon - score balancing
- Godzilla vs. King Ghidorah - score balancing
- Godzilla vs. King Ghidorah - building shot changed from requiring moving trough the building to only hitting the entrance
- Godzilla vs. King Ghidorah - updated mode shots to use Big Loop instead of Left Spinner
- Godzilla vs. Ghidorah and Gigan - score balancing
- Godzilla vs. Ghidorah and Gigan - Big Loop shot now counts as 12 switches
- Godzilla vs. Ghidorah and Gigan - updated switch count required to light Jackpot 40 EASY/50 MEDIUM/60 HARD to 50 EASY/60 MEDIUM/70 HARD
- Tesla Strike - add 2M to base score for each Tesla Strike started
- Tesla Strike - fix issue where sometimes the Total woudln't be seen if you didn't make any shots
- Bridge Attack Multiball - added current Jackpot value to the background display
- Bridge Attack Multiball - the background video now reflects the state of the bridge
- Bridge Attack Multiball - fixed an issue where sometimes the Captive Ball or Super Jackpot lamp effects would not properly indicate the shots were active
- Monster Rampage - added an Extra Ball award after a certain number of shots
- Monster Rampage - improved background videos display to show more variety
- Saucer Attack - hitting the Pop Bumper a certain number of times will now light Saucer Attack in addition to a lone Mecha Lane Bottom switch
- Saucer Attack - Saucer Attack Multiball now starts at 6 Saucers destroyed (up from 5)
- Saucer Attack - allow Saucer Attack Multiball to be earned only once
- Saucer Attack - added +1X Destruction Jackpot award at 12 Saucers destroyed
- Saucer Attack - fixed an issue with Double Saucer Attack where the score wouldn't always be properly displayed when 2X playfield was in effect
- Saucer Attack Multiball - flippers are now killed when Pop Bumper is hit to start the multiball, all balls will launch after the intro display
- Saucer Attack Multiball - added a Building Hit shot to all stage one targeting shots
- Saucer Attack Multiball - improvements to background display information
- City Combos - added an Extra Ball award after a certain number of combos
- City Combos - added remaining postcard artwork
- City Combos - added more information to the display of how many combos you have completed
- City Combos - Tokyo Combo #1 - Center Spinner, Big Loop, Mecha Side Lane
- City Combos - Tokyo Combo #2 - Right Ramp, Building Thru, Big Loop
- City Combos - New York Combo #1 - Left Ramp, Center Spinner, Mecha Side Lane
- City Combos - New York Combo #2 - Right Ramp, Left Ramp, Pop Bumper
- City Combos - London Combo #1 - Right Ramp, Left Ramp, Scoop
- City Combos - London Combo #2 - Right Ramp, Building Thru, Any Shield Target
- City Combos - Paris Combo #1 - Left Ramp, Right Ramp, Left Spinner
- City Combos - Paris Combo #2 - Left Ramp, Right Ramp, Building Hit
- Maser Mystery - added awards: Tail Whip, Light Battle, Destroy Saucer, Start Mechagodzilla Battle
- Maser Mystery - fixed an issue where awards were not always predictable in competition mode
- Maser Mystery - change Rampage Mystery award to Award a Letter instead of lighting the Advance Rampage insert
- Maser Mystery - no longer allow Light Ally to be awarded during Wizard modes
- Instant Info - added additional pages for City Control, Loops, Tail Whips, Trains, and Saucers
- Attract - fixed an issue with "Replay At" inconsistency with other fonts, make compatible with up to 4 replay levels
- Callouts - adding many more callouts to the game
- Sound Effects - adding many more sound effect to the game
- Light Shows - adding many more light shows to the game
- Audits - change score Audit buckets to more accurately profile game scores (0-1Billion vs 0-150Million)
- DJ Mixer - added DJ Mixer to game mode menu when game is set to Free Play (hold both flippers in Attract Mode to access Game Mode menu)
- Adjustment Changes:
added "BRIDGE VICTORY SCORING PCT" default: 8%, min: 1%, max: 10%
added "POWERLINE VICTORY SCORING PCT" default: 8%, min: 1%, max: 10%
added "TANK VICTORY SCORING PCT" default: 8%, min: 1%, max: 10%
added "GODZILLA WALLOP BALL SAVES" default: 2, min: 0, max: 3
added "POP HITS FOR SAUCER ATTACK" default: 5, min: 3, max: 20
added "RAMPAGE SHOTS FOR EXTRA BALL" default: 12, min: 8, max: 30
added "RAMPAGE EXTRA BALL SHOT BOOST" default: 5, min: 1, max: 10
added "CITY COMBOS FOR EXTRA BALL" default: 5, min: 4, max: 8
added "DJ MIXER BACKGROUND" default: random
changed "BRIDGE ATTACK MB DIFFICULTY" default EASY
- System - Updated to V3.01.0 on OS: V2.6.0
- Updated to nodeboard firmware/protocol v0.81.0