D
I’m not sure that’s true, to be honest.
15 years ago was 2008. In the years before then, Stern had made Austin Powers, Lord of the Rings, Ripley’s Believe it or Not, Pirates of the Caribbean, Spiderman, Simpson’s Pinball Party and Wheel of Fortune. Within a couple of years, they were on a roll making Tron Legacy, Iron Man, Avatar and - later - AC/DC…
Having also played such (non-Stern) gems as The Jetsons, Thunderbirds, Hollywood Heat and This is Spinal Tap, if you like pinball, there is no such thing as a truly *bad* pinball machine. Given the choice between taking This is Spinal Tap to a desert island and being on a desert island without a pin, I would 100% go for the pin!
Stern has released some real LCD-era clunkers. Or, at least, some machines that - in a few years - will be regarded as total clunkers by the vast majority of people. There will always be people who madly adore any pinball machine, regardless, as evidenced by the countless mixed flags/upvotes on my Pinside reviews. All these things are relatively subjective…
Yep - all relative though , that still seemed mental money to most of usPinball Heaven end of 2003 - LOTR listed @ 3,495 inc. VAT
View attachment 236260
But! GBPUSD in 2001 avg was 1.44 whereas now 1.21. If you scale the price by that much you get £6403. Still far from the £8500 of today's pro models of course...£3k in 2001 = £5381
Does the wayback machine work for those ? Or secret handshake figuresYep - all relative though , that still seemed mental money to most of usBuying NIB for home wasn’t the thing it is now.
For comparison . Around then ballpark figures for older titles via eBay or the Yahoo group
Sys 11 and older - a few hundred tops
Fish Tales , T2, Wh20 etc £400/500
TAF , TZ, AFM still below 1k
MM was always the holy grail then 2k
2 decades ago when I started in this madness![]()
No idea. Those are from memory .Does the wayback machine work for those ?
Iirc Stern work on a 1 to 1 exchange rate for UK.But! GBPUSD in 2001 avg was 1.44 whereas now 1.21. If you scale the price by that much you get £6403. Still far from the £8500 of today's pro models of course...
Hmmm. I've played Wheel of Fortune at Pinball Office and it's great cheesy fun. Really entertaining if you grew up with naff 90s gameshows. So... horses for courses. It's not clear to me that the code is finished on all of the modern Sterns.Yeah they definitely made some decent games pre 08, TSPP and LOTR being the standouts I guess (I really like the Whitestar SAM era from a VFM point) but there's some modes that aren't even programmed in Wheel of Fortune. I hear my poor old CSI listed as an example of Stern at its worst, I disagree of course (hence owning one) but can see why people may feel like that, but honestly I'm struggling to think of any LCD era clunkers.
Some are a bit baron and others maybe don't shoot quite as well as the greats like Godzilla, but all are well.... just fine.
It was 3,495 I just posted the actual listing off Pinball Heaven from 2003Price of LOTR was about 3k plus VAT
17.5%Aha - sorry I didnt see that post but must be about right LOL Was VAT 15% then?
I didnt buy NIB (at normal retail) until Batman 66. What I paid NIB (or unboxed not used) for Als Garage Band , Jackbot and Whodunnit might invoked cardiac arrests.
Why would Stern care about the exchange rate - surely it's electrocoin's problem?Iirc Stern work on a 1 to 1 exchange rate for UK.
Hmmm. I've played Wheel of Fortune at Pinball Office and it's great cheesy fun. Really entertaining if you grew up with naff 90s gameshows. So... horses for courses. It's not clear to me that the code is finished on all of the modern Sterns.
So... LCD clunkers (and I'm going to get a LOAD of pushback on these in 3... 2... 1):
Munsters. Widely panned for trying to be a Bally-Williams-era pin when Stern's forte isn't designing Bally-Williams-era pins. My understanding is that, once you've shot all the family members to start their modes... that's, well, it. It also has the worst secondary playfield since Family Guy. I kinda expected the lower playfield to have a full-sized ball like, well, Gottlieb managed in 1980 with Black Hole or Stern managed with AC/DC. But, no, it's a bizarre mini-playfield with a pea ballMunsters are SOOO unpopular that you rarely see one anywhere, and it took two years before I eventually managed to find one to play at Pinfest.
Led Zeppelin Pro. Tournament players love Led Zeppelin because of the amazing flow, but it is a pretty empty playfield - the Pro is worse than the Prem - and the result is an epic 'meh'. I mean, it's okay, but so is No Fear, Super Hoop and... well, just about any other pin with a half-decent layout (i.e. a lot of machines).
Teenage Mutant Ninja Turtles. I am going to get SOOO much pushback on this one because it has a fanbase, but the shot configurations have this strange feel of being not-quite-in-the-right place and, when you're playing it, it's a pretty straightforward mode-based machine. Thus, it feels like a LOT of effort without much reward. I really like hard pins, but can't be bothered with this one because it's so epically 'blah'.
Avengers: Infinity Quest. I personally love it, but it has precisely no link between theme and mechanics (except superheroes swooping around?), and a ruleset that makes no sense without watching a tutorial video. Over the summer holidays, I literally ended up tutoring a family in an arcade in Whitby who'd turned up to play Addam's Family (but it was out of action) on how to get a mode started in A:IQ. It's absolutely inaccessible on a walk-up and play basis, and the only reason I like the ruleset is because I'm also into multi-hour tabletop strategy games. Thus, you need to be a serious Elwin/gameplay/tournament fan for this one to 'fly' with you. Not necessarily a clunker, but a misfire from Stern.
James Bond 007 (60th anniversary). My Pinside review of this has been widely panned/flagged, presumably by owners who want to protect their $25k investment. Personally, I like it, but only because Elwin's layout managed to pick victory from the jaws of defeat. The art direction is a return to Stern's 'photoshop' era. The score reels on the back-glass are very obviously a c**p retrofit of an existing backbox, and don't even provide enough digits for a half-decent game. All the instructions are on a teeny-tiny screen with a nasty grey backdrop embedded into the playfield. The ruleset is, again, incomprehensible on a walk-up basis, which the 1980s pins it took inspiration from rarely were. Yeah, I like this one, and if I could get a discount one, I'd probably own it, but only because I love 80s pins and layouts designed by a tournament player. Not because this is anything but a clusterf**k.
Guardians and Mando are, in my view, aggressively mediocre and the only reason Stranger Things is good is because it rips off two of the best pins of all time (while making them cheaper, uglier and more incomprehensible). I've not played Venom, but the initial feedback I've read is that the rules are not intuitive without a tutorial video (the A:IQ problem), it's a standard fan layout, and there aren't really many moving parts either - so, very much the A:IQ failure mode but without the cool Elwin layout.
Lots of pushback expected, but that's always the case with pins as it's very subjective. As you say, you like CSI (which I've never played, but - yes - I've heard the consensus view is it's bad)![]()
Dearest Col,Taking the serious discussion from the Venom thread and in response to @Richpin
@Richpin you sound just as disillusioned as me with NIB pins.
Each new cornerstone title has cost more and gave much less. The simple truth is Stern don’t give a feck about the community they just rely on our passion and FOMO to keep the shareholders happy.
The more we moan the more they don’t give a feck but relentlessly just keep churning out this never ending money tree they have perfected.
Times are changing and people like mylelf are waking upto reality.
Having fire sales on lemons is not the solution in fact it puts me off even buying that said Lemon.
Trying to fool yourself by saying code will rescue a pin or turn it into another holy grail is nonsense!
It’s happened twice with BM66 and SThings but those had decent layouts some funky mechs and in the case of ST the IP, UV and typical well loved fan layout equally saved the day.
Can you say this about Venom! I get superhero’s like Spider-Man, Batman, Superman etc but some weird niche alter ego characters I don’t understand nor even want too just doesn’t interest me.
The solution is not for me to think up but in an ideal world Stern would need to scrap the baron Pro! Give up totally on the LE as that has now became uneconomical and not really limited anyway just look at Elvira, JP and whatever they deem is the next best anniversary or diamond edt.
A bit like BOF make one pin for all and sell the extras like mods.
Personally I’m done with NIB and going back to my roots and revisiting the classics due to the downturn in the market.
Next time you thinking of buying a pin just ask yourself “where is the smart money at?”
That is unless you like throwing away 2-4k each NIB
Titter ye not!Edited as at the time I could just no remember the chant even though I had Frankie Howard in my head with the series Up Pompeii.
Mild pushbackHmmm. I've played Wheel of Fortune at Pinball Office and it's great cheesy fun. Really entertaining if you grew up with naff 90s gameshows. So... horses for courses. It's not clear to me that the code is finished on all of the modern Sterns.
So... LCD clunkers (and I'm going to get a LOAD of pushback on these in 3... 2... 1):
Munsters. Widely panned for trying to be a Bally-Williams-era pin when Stern's forte isn't designing Bally-Williams-era pins. My understanding is that, once you've shot all the family members to start their modes... that's, well, it. It also has the worst secondary playfield since Family Guy. I kinda expected the lower playfield to have a full-sized ball like, well, Gottlieb managed in 1980 with Black Hole or Stern managed with AC/DC. But, no, it's a bizarre mini-playfield with a pea ballMunsters are SOOO unpopular that you rarely see one anywhere, and it took two years before I eventually managed to find one to play at Pinfest.
Led Zeppelin Pro. Tournament players love Led Zeppelin because of the amazing flow, but it is a pretty empty playfield - the Pro is worse than the Prem - and the result is an epic 'meh'. I mean, it's okay, but so is No Fear, Super Hoop and... well, just about any other pin with a half-decent layout (i.e. a lot of machines).
Teenage Mutant Ninja Turtles. I am going to get SOOO much pushback on this one because it has a fanbase, but the shot configurations have this strange feel of being not-quite-in-the-right place and, when you're playing it, it's a pretty straightforward mode-based machine. Thus, it feels like a LOT of effort without much reward. I really like hard pins, but can't be bothered with this one because it's so epically 'blah'.
Avengers: Infinity Quest. I personally love it, but it has precisely no link between theme and mechanics (except superheroes swooping around?), and a ruleset that makes no sense without watching a tutorial video. Over the summer holidays, I literally ended up tutoring a family in an arcade in Whitby who'd turned up to play Addam's Family (but it was out of action) on how to get a mode started in A:IQ. It's absolutely inaccessible on a walk-up and play basis, and the only reason I like the ruleset is because I'm also into multi-hour tabletop strategy games. Thus, you need to be a serious Elwin/gameplay/tournament fan for this one to 'fly' with you. Not necessarily a clunker, but a misfire from Stern.
James Bond 007 (60th anniversary). My Pinside review of this has been widely panned/flagged, presumably by owners who want to protect their $25k investment. Personally, I like it, but only because Elwin's layout managed to pick victory from the jaws of defeat. The art direction is a return to Stern's 'photoshop' era. The score reels on the back-glass are very obviously a c**p retrofit of an existing backbox, and don't even provide enough digits for a half-decent game. All the instructions are on a teeny-tiny screen with a nasty grey backdrop embedded into the playfield. The ruleset is, again, incomprehensible on a walk-up basis, which the 1980s pins it took inspiration from rarely were. Yeah, I like this one, and if I could get a discount one, I'd probably own it, but only because I love 80s pins and layouts designed by a tournament player. Not because this is anything but a clusterf**k.
Guardians and Mando are, in my view, aggressively mediocre and the only reason Stranger Things is good is because it rips off two of the best pins of all time (while making them cheaper, uglier and more incomprehensible). I've not played Venom, but the initial feedback I've read is that the rules are not intuitive without a tutorial video (the A:IQ problem), it's a standard fan layout, and there aren't really many moving parts either - so, very much the A:IQ failure mode but without the cool Elwin layout.
Lots of pushback expected, but that's always the case with pins as it's very subjective. As you say, you like CSI (which I've never played, but - yes - I've heard the consensus view is it's bad)![]()
Then companies rode the wave and Popeye was 3500 and made no money, operators got burnt and the crash started.