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Star Wars Episode 1 Pinball Updates

myPinballs

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10 Years
Joined
Nov 19, 2011
Messages
5,883
Location
Pudsey UK
As some of you may know i am now working on swep1 software updates, in a similar way to what i did on RFM.

Droid Hurry Up & Watto Quick Multiball coming to a game near you soon (plus a load of other thing :)) ...

Some pics.

IMG_6083.webp
IMG_6072.webp
IMG_5700.webpIMG_5775.webp

Update notes so far stand as this (work in progress, not final)

Star Wars Update v2.0 Notes

Random Awards - Added ball saver restart
Random Awards - Added reduce player opponent scores
Random Awards - Added 2 million points
Random Awards - Added double scoring mode award
Double Scoring - added module
Shaker - Added module
Scene - Added sample modes in, 4 extra (for testing)
Gungan Sub Escape Scene - Added Lamp effects for mode start
JarJar - Added adjustment to reduce jar jar inclusion!
Scene - Added option to exclude jar jar juggle
Podrace - expanded checkpoint to 8 max, factory default is now 8
Left Loop - c3p0 box is now semi transparent so scenes below still show little
Attract - added Multiball champion (no of jackpots)
Left Loop - C3P0 default build changed to 2 (from 4)
Left Loop - rearranged cp30 awards order. Eb no longer 1st one
Left Loop - added 3mil points award
Watto - added new rules for captive ball & quick multiball feature
Watto - added more speech esp in quick multiball modes
Quick Multiball - New Feature. Hit captive ball to start. Captive ball awards jackpots during mb. Stackable with other modes
Ball Start - Added more Anakin speech
R2D2 - Added new feature to sneaky lane. R2D2 Will appear along with the speech
Droid Hurry Up - Added New feature. Qualifies from sneaky lane, collects from left drop target. Countdown timer with R2D2 graphics. R2D2 flies up if collected in time. Points awarded are shown.
System - Shooter Auto launch preliminary work


XINA v1.38

Pingame - Update real knocker setup to allow multiple games to use different driver ids
Service - Fixed a problem with delayed open coin door messages
BallSave - Fixed a problem with updated ball save logic and Star Wars (whilst there is no auto launcher)
 
Great stuff!

You've gotta feel sorry for Cameron Silver, locked in a room with all the windows covered for months. No design input, super secretive plot, just a script and ton of visual assets to try and figure out what the movie would actually be like and which bits would get the most public attention.

Not Jarjar as it turned out.

Must have been a lonely time. And devastating when it all got mothballed.

Anyway, this is a beautiful looking game which can only be made better with a re-code. But pleeease... no drunk flippers 😂
 
Great stuff!

You've gotta feel sorry for Cameron Silver, locked in a room with all the windows covered for months. No design input, super secretive plot, just a script and ton of visual assets to try and figure out what the movie would actually be like and which bits would get the most public attention.

Not Jarjar as it turned out.

Must have been a lonely time. And devastating when it all got mothballed.

Anyway, this is a beautiful looking game which can only be made better with a re-code. But pleeease... no drunk flippers 😂
Hard to work with jpop to and i also know this vey well lol. I have no doubt this game would have got much more attention and updates originally had wms not shut down, so its a factor of many things, not just the film secrecy or jpops madness..

Anyway, i aim to make some improvements on whats been left dormant for 25 years....

Reversed Flippers will make an appearance, but most likely in the Party Mode settings for now. Optional turn on for fun with friends!
 
Would you be able to add an option to disable auto plunge on ball save?

Love this update for the multi ball though, always a PITA during the Jedi battle.
 
Auto launch on my SWEP1 is now working :) Upgrade kits WILL be a thing next year!

Auto launch on multiball, jedi multiball and ball save

No auto launch on ball lock, so you still get all the skill shot opportunities

Plays so much better ha!
 
A date for the diary:

Easter Sunday 20th April 2025 12am BST

The first release of my SWEP1 updates will appear on my site at this time. So make a note now icon_smile.gif

https://mypinballs.com

Auto shooter looms will be made available for purchase on my site to in preparation. The update will work without the auto shooter upgrade , but its really is an essential item!

Head to pinball life to grab the mechanism needed. (via phil at ph probably)

https://www.pinballlife.com/shooter-lane-auto-kicker-assembly.html

More updates to come this year to hopefully. This is just the first one!

The update note sheet again

-------------------------------------------------------
Star Wars Update v2.0 Notes
-------------------------------------------------------
Random Awards - Added ball saver restart
Random Awards - Added reduce player opponent scores
Random Awards - Added 2 million points
Random Awards - Added double scoring mode award
Double Scoring - added module
Shaker - Added module
Scene - Added sample modes in, 4 extra (for testing)
Gungan Sub Escape Scene - Added Lamp effects for mode start
JarJar - Added adjustment to reduce jar jar inclusion!
Scene - Added option to exclude jar jar juggle
Podrace - expanded checkpoint to 8 max, factory default is now 8
Left Loop - c3p0 box is now semi transparent so scenes below still show little
Attract - added Multiball champion (no of jackpots)
Left Loop - C3P0 default build changed to 2 (from 4)
Left Loop - rearranged cp30 awards order. Eb no longer 1st one
Left Loop - added 3mil points award
Watto - added new rules for captive ball & quick multiball feature
Watto - added more speech esp in quick multiball modes
Quick Multiball - New Feature. Hit captive ball to start. Captive ball awards jackpots during mb. Stackable with other modes
Ball Start - Added more Anakin speech
R2D2 - Added new feature to sneaky lane. R2D2 Will appear along with the speech
Droid Hurry Up - Added New feature. Qualifies from sneaky lane, collects from left drop target. Countdown timer with R2D2 graphics. R2D2 flies up if collected in time. Points awarded are shown.
System - Auto launch additions
Ball Save - Auto Launch conversions
Multiball - Changes for auto launch control
Jedi Multiball - Changes for auto launch control
Jedi Multiball - Mode is now sudden death after ball save expires and mode ends with defeat if 1 or less balls on playfield before a victory over maul
Jedi Mulitball - Ball save now ends after 20 second of unlimited autolaunch
JarJar - Updated ‘minimal jar jar’ to include sub escape mode
Scenes - Updated logic for when scenes available related to Jar jar scenes when allowed
Random Awards - Added Collect Bonus
RandomAwards - Added Double Scoring, was only in the jar jar juggle set which could be missed with the new settings
Random Awards - Improved text layout of reduce scores award. Text was too long for display effects layout
Ball Save - Improved the lamp effects for ball save and mb autofire, synced to be same as rfm.
-------------------------------------------------------
 
Excellent!

Update wise, will it be a similar process to the RFM ones, or do I need to prep for something different?

Cheers

Cris
 
Just ordered my loom. £16 for shipping? This better be one MASSIVE loom :)

Cheers

Cris
Ok don’t worry I’ll refund you the difference. It’s set as international shipping as I don’t sell much to uk..

85-90% export
 
Got any instructions for us Jim @myPinballs ?

Downloaded the code from the website this morning, done my usual USB manual update method, but software version is now showing at 0.40?

Cheers

Cris
 
Ignore me. Applied the 1.4 update, got back to that point and then reapplied v2 and it worked this time.

Shaker Motor - I have one installed (for RFM) did you find a solution or do I need to rewire the shaker each time to work between the 2 playfields?

Loom - Any instructions? My launcher is still stuck in customs :(

Thanks Jim, can't wait to give this a good few games today!
 
Ignore me. Applied the 1.4 update, got back to that point and then reapplied v2 and it worked this time.

Shaker Motor - I have one installed (for RFM) did you find a solution or do I need to rewire the shaker each time to work between the 2 playfields?

Loom - Any instructions? My launcher is still stuck in customs :(

Thanks Jim, can't wait to give this a good few games today!

Updates should work the same as any other pin2k update on any hardware. and the same as rfm. Are you using pinbox? if so, see here : https://mypinballs.com/software/rfm/update_help.jsp and point 7 in the list. Sometimes the updates on pinbox dont start until the nvram is cleared. Talk to the pinbox creator, oh wait... A better emulation system is the new one available via @erikie on pinside

Shaker and real knocker inclusion for swep1 will come in future updates, there are things that need to be done first to get this working including new hardware. There will be updates to sync both rfm and swep1 to able able to use the same shaker/knocker setups later to, dont worry

Loom instructions i sent you over via dm. It is a full document that guides you though the auto shooter install and the loom install. I will be putting this on my site aswell.
 
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@myPinballs fantastic upgrade this!

I got the auto launcher and loom installed earlier today, just hit my first multi ball. Really helps with the over all flow of the game. Sill exploring the full extend of the update to v2.

Only issue I had with the install was to do with my particular machine, the custom shooting rod I had installed was about 5mm shorter than OEM and the spring a bit weak. So it didn't work with the autolauncher. But a few minutes of alignment and swapping back to the original rob and it works great. I installed a small rubber pad under the autolauncher solenoid resting point, just to hold the mechanism in place a bit better.

May this be the first of many updates to this game, they are very much needed! Thanks Jim!
 
@myPinballs fantastic upgrade this!

I got the auto launcher and loom installed earlier today, just hit my first multi ball. Really helps with the over all flow of the game. Sill exploring the full extend of the update to v2.

Only issue I had with the install was to do with my particular machine, the custom shooting rod I had installed was about 5mm shorter than OEM and the spring a bit weak. So it didn't work with the autolauncher. But a few minutes of alignment and swapping back to the original rob and it works great. I installed a small rubber pad under the autolauncher solenoid resting point, just to hold the mechanism in place a bit better.

May this be the first of many updates to this game, they are very much needed! Thanks Jim!
Thanks, more to come :)
 
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