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New Walking Dead Video

i am sure there's unfinished code to see,after all its a new Stern:eek:
dont worry folks will be killer in 10 months - well was for my MOP anyway:clap:
 
Very difficult to say much more than that after only five games or so! Very flashy lights, cab art's cool, dots are good, ramps v steep, big fat well walker does look a little out of place - combos are nice, shots are good, lots of time seems to be spent in the pops (not so good), it's alright! I'd like to spend some more time on it to see exactly what is what. NLP here we come!
 
Very difficult to say much more than that after only five games or so! Very flashy lights, cab art's cool, dots are good, ramps v steep, big fat well walker does look a little out of place - combos are nice, shots are good, lots of time seems to be spent in the pops (not so good), it's alright! I'd like to spend some more time on it to see exactly what is what. NLP here we come!

Pretty impossible and completely pointless to review any new stern game, just wait a year and there you go :)
 
It's impossible to "review" it as it stands but I had 10-15 games on it so here are my impressions:

Code is utter ****e BUT it was 1.05 and was mentioned that Stern had said it was prototype code

I don't really like the layout the skill shot area takes up too much space and is only used when the ball is plunged

Shots are tight but all makeable however the left orbit shot ALWAYS ends up in the pops as does the inner loop shot, not once did I see either make it through unscathed. The exit from the pops is a cluster**** of messiness. It may be that the machine wasn't level, but Evert Brochez had set it up and he's pretty particular about stuff and it seemed level. Some exits went to the left flipper, some to the right and some down the middle, it was pretty difficult to anticipate.

The ramps are STEEP, any missed ramp shots are potential centre drain fodder

The prison thing had lots of magnet throw around, when the doors open to reveal the head, they cover the optos and we THINK you had to bash the head to get prison multiball. Myself, Franck Bona, Craig and a few others didn't manage this once. Ad Jonker said he did it on the Saturday but you had to hit the head "really hard, as if it was a guy you really didn't like and only with the left flipper". I guess the switch was misadjusted on the head??

Flow from right ramp, through the pops and back up the ramp was nice, as was left ramp to left orbit (then a wait for it to come through the pops, plus a bounce pass as long as it didn't drain) back to left ramp.

Well walker hitting was a bit tedious. The guy from BBH seemed to be shouting a lot of stuff at us, but I didn't hear him tell us to kill any elks or doves.

Drop targets started modes but I didn't really go for them that much as I forgot they were there.

Lighting is VERY bright and looks nice, the well walker insert is immensely ugly when lit.

Cabinet art was nice, backglass ok and speaker panel graphic looked very nice.

Dots that are in there are really well done, music seemed ok but couldn't hear it clearly for most of the time playing.

As it stands it's a miss for me but I hated Iron Man when it came out and there's little chance of me not having one in my collection these days so anyone considering this a "review" should take my opinions with a pinch of salt. The great games are generally an OK (or better) layout with great software, sounds and music. There's a lot of room for improvement on TWD, I think in a year once the software is there it will be a decent enough game.
 
Looks like it's missing colour in the inserts, all very white!
 
Cant say anyone should really bother reviewing any Stern seriously until at least 3-6months after release,ie code is at least well on the way by then normally
 
Of course it's missing colour - very basic code in there to get the game out of the door. This is probably the first TWD to make it out of the USA. The shot layout was very different to recent Sterns and it makes a refreshing change. Didn't have any problems with the ramps, managed prison multiball a couple of times along with the wellwalker multiball which is easy enough for just about anyone to achieve at the moment (very basic code) - you just had to hit the wellwalker 10? times to start it, it's hard to miss a bit target like that... :rolleyes:
 
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