Evening all, hope everyone has had a good weekend.
I'm interested to hear people's thoughts on AP's Houdini; especially from those who own or have owned one in the past.
A few initial questions come to mind:
Is the game deep enough for a home environment?
Is it easy to maintain? I
read that later versions had an additional power supply which made them more reliable?
Is the current code final?; or are any further tweaks expected?
After playing a few games on one yesterday thr game has caught my imagination (think it's partly due to being a big fan of TOM and that kind of theme) and am considering getting one if I ever decide to move on from my MET Pro*
Interested to hear what anyone can bring to the discussion and also how people rate the game against TOM?
*In an ideal world I'd have space to keep the Metallica forever and have a 2nd pin to rotate out, but that's just not possible due to strict space restraints.
Am I mental for even considering a Houdini over a MET?; maybe a temporary swap might be the answer if ever available. No rush, but fun to consider.
I'm interested to hear people's thoughts on AP's Houdini; especially from those who own or have owned one in the past.
A few initial questions come to mind:
Is the game deep enough for a home environment?
Is it easy to maintain? I
read that later versions had an additional power supply which made them more reliable?
Is the current code final?; or are any further tweaks expected?
After playing a few games on one yesterday thr game has caught my imagination (think it's partly due to being a big fan of TOM and that kind of theme) and am considering getting one if I ever decide to move on from my MET Pro*
Interested to hear what anyone can bring to the discussion and also how people rate the game against TOM?
*In an ideal world I'd have space to keep the Metallica forever and have a 2nd pin to rotate out, but that's just not possible due to strict space restraints.
Am I mental for even considering a Houdini over a MET?; maybe a temporary swap might be the answer if ever available. No rush, but fun to consider.