For those of you not as addicted to pinside as some of us, here is my latest creation for Foo Fighters! (Well, an in progress rendering of it at least)
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Davey here from Stumblor Pinball. Hopefully some of you will have seen some of my previous mods, like the Godzilla Tokyo Neon (TWIPY mod of the year winner!), Lolly UFO and the Noodle bar. We also support other awesome mod makers making incredible things, like Jazzbouche’s Atomic Godzilla mod.
As you are no doubt aware, Jack Danger dropped the insanely fun Foo Fighters pinball last month, a flowy beast and no mistake - with more shot geometry than a Pythagorean convention (yes, it’s a thing). One look at the Area 51 building sculpt and I was like… Aliens & Neon? Yes please!
So here we are. The Foo Fighters “Area 51” building mod!
Still in development, but here’s a render of current progress:
![pasted_image (resized).png pasted_image (resized).png](https://imgproxy.pinside.com/8XsmlW1pWxvf2cSaUZq4s3wO_WgpQZVRdhGgH0xPj8A/rs:fit:800/q:85/fn:Pinside_forum_7529217_0/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzQvYzEvMDAvNGMxMDAyYjlhYWMyODAxMTFlZTAxYWNkZmM1ZTU2MzUzNTljZmRiNy5wbmc)
![pasted_image (resized).png pasted_image (resized).png](https://imgproxy.pinside.com/lNVDn9-XJurm_QI2eHzht0-enYyGk8yPebckNU-L3hs/rs:fit:800/q:85/fn:Pinside_forum_7529217_1/aHR0cHM6Ly9vLnBpbnNpZGUuY29tL2UvZDUvMDgvZWQ1MDgwY2JlNDM3NmRjYTFkMzVlNDNhOTE5ZmNkMzYwYjQzY2Y5NC5wbmc)
![pasted_image (resized).png pasted_image (resized).png](https://imgproxy.pinside.com/_YteV_ruTQ-ZvXeQMZTdXmjMaACEtu1OK8SEoLNTB0Y/rs:fit:800/q:85/fn:Pinside_forum_7529217_2/aHR0cHM6Ly9vLnBpbnNpZGUuY29tL2EvZWQvYTMvYWVkYTMzNDQxMTVlZGM3OTJlNDUxNGY1ZWFlZjY1YTU1MzMxOTdlZC5wbmc)
Features:
Multiple independent RGB lighting zones
This includes the neon, the top siren, the alien window and the acrylic wafers (the garage). Each of these sections will be independently coloured, triggerable, and configurable over WiFi.
Cast resin sculpted alien for the window
We couldn’t leave him out! This’ll be a painted, cast resin, hand sculpted deal. He’ll be lit from the top with triggerable RGB LEDs.
Edge luminescent acrylic wafer effect for the garage
Since FF in general has a sleeker more polished look, we thought we’d try something a bit different here. The garage ‘layers’ will be made up of wafered UV luminescent acrylic. When viewed from the side, this stuff looks amazing - and glows brightly simply with ambient lighting. This will create a really unique looking effect for the building, and give it that sci-fi polished effect we're looking for. Depending on what happens, we may add some further lighting to really pimp it.
![pasted_image (resized).png pasted_image (resized).png](https://imgproxy.pinside.com/LzVvwvVCCYERtv3CfgCR2xMjg2MAG6lhqLtW8M_bjew/rs:fit:800/q:85/fn:Pinside_forum_7529217_3/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzIvMDYvZTgvMjA2ZThkNjQwNjhhY2Q0YzEyZDIxY2Y2NGMzNjEzNjZiY2QxZjRhYi5wbmc)
^ Green, but we’ll use dark purple obv. You can see the awesome edge effects you can get with it.
Fully game integrated
When we say integrated, we mean it. This mod will use the latest iteration of the venerable Lolly control board, installed with a brand new sensing daughter board that has been designed to read directly from the node bus. Why is this awesome? Firstly, because it means a super smooth installation with no t-splicing. Secondly, it means we have access to all the playfield state data - switches, lamps, you name it. Now every switch on that upper playfield (two loop switches, three targets and the spinner) can ALL be used to trigger lighting patterns. Super excited about this new development, its going to be a game changer. Currently being used in a number of upcoming 3rd party mods (more on those soon).
![pasted_image (resized).png pasted_image (resized).png](https://imgproxy.pinside.com/ghT7TwFsbvRfgkl3tt8Jt9PEBY4ee4GDeDshw-oGR4Y/rs:fit:800/q:85/fn:Pinside_forum_7529217_4/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzgvMzYvYzUvODM2YzU0ODMwZTczNzE3NWI4N2I3NTZiNzdkMmYwMzViYmUyODQ1NS5wbmc)
^ One RJ45 cable for the sensing - and that's it.
So, what’s next?
There’s some more work to do around the detailing of the building, the acrylics, and the alien sculpt. Will post more progress pictures soon, and I’ll get pricing information sorted out as well, but based on rough estimates, it will be somewhere in the proximity of $280. Hoping for less.
At this point, it's only going to work on the Premium and LE. If I can work out a solution for the Pro I'll let you know!
Reply in the list if interested, if I upvote you, you’re on!
----
In other news, we're also working on an up post for the Pro!
--
Davey here from Stumblor Pinball. Hopefully some of you will have seen some of my previous mods, like the Godzilla Tokyo Neon (TWIPY mod of the year winner!), Lolly UFO and the Noodle bar. We also support other awesome mod makers making incredible things, like Jazzbouche’s Atomic Godzilla mod.
As you are no doubt aware, Jack Danger dropped the insanely fun Foo Fighters pinball last month, a flowy beast and no mistake - with more shot geometry than a Pythagorean convention (yes, it’s a thing). One look at the Area 51 building sculpt and I was like… Aliens & Neon? Yes please!
So here we are. The Foo Fighters “Area 51” building mod!
Still in development, but here’s a render of current progress:
Features:
Multiple independent RGB lighting zones
This includes the neon, the top siren, the alien window and the acrylic wafers (the garage). Each of these sections will be independently coloured, triggerable, and configurable over WiFi.
Cast resin sculpted alien for the window
We couldn’t leave him out! This’ll be a painted, cast resin, hand sculpted deal. He’ll be lit from the top with triggerable RGB LEDs.
Edge luminescent acrylic wafer effect for the garage
Since FF in general has a sleeker more polished look, we thought we’d try something a bit different here. The garage ‘layers’ will be made up of wafered UV luminescent acrylic. When viewed from the side, this stuff looks amazing - and glows brightly simply with ambient lighting. This will create a really unique looking effect for the building, and give it that sci-fi polished effect we're looking for. Depending on what happens, we may add some further lighting to really pimp it.
^ Green, but we’ll use dark purple obv. You can see the awesome edge effects you can get with it.
Fully game integrated
When we say integrated, we mean it. This mod will use the latest iteration of the venerable Lolly control board, installed with a brand new sensing daughter board that has been designed to read directly from the node bus. Why is this awesome? Firstly, because it means a super smooth installation with no t-splicing. Secondly, it means we have access to all the playfield state data - switches, lamps, you name it. Now every switch on that upper playfield (two loop switches, three targets and the spinner) can ALL be used to trigger lighting patterns. Super excited about this new development, its going to be a game changer. Currently being used in a number of upcoming 3rd party mods (more on those soon).
^ One RJ45 cable for the sensing - and that's it.
So, what’s next?
There’s some more work to do around the detailing of the building, the acrylics, and the alien sculpt. Will post more progress pictures soon, and I’ll get pricing information sorted out as well, but based on rough estimates, it will be somewhere in the proximity of $280. Hoping for less.
At this point, it's only going to work on the Premium and LE. If I can work out a solution for the Pro I'll let you know!
Reply in the list if interested, if I upvote you, you’re on!
----
In other news, we're also working on an up post for the Pro!