Hi all, just wondering if other v2.0 Hobbit owners are getting this.
I have a strange issue since upgraded to Hobbit v2.0, what is happening is;
The spider beast (lower left) mech is staying up too long when the ball is in the kick-back as such it hits the side of the mech when launched back into the playfield.
Conversely to that the Goblin beast (upper left) mech is staying up not long enough to hit it, what happens is the ball goes over the roll-over so the Goblin pops up and just as I hit the ball with the flipper it pops back down before I can hit it!
Annoying or what.
Anyone else getting this?
I'm sure all was fine with the previous version of the code.
I have a strange issue since upgraded to Hobbit v2.0, what is happening is;
The spider beast (lower left) mech is staying up too long when the ball is in the kick-back as such it hits the side of the mech when launched back into the playfield.
Conversely to that the Goblin beast (upper left) mech is staying up not long enough to hit it, what happens is the ball goes over the roll-over so the Goblin pops up and just as I hit the ball with the flipper it pops back down before I can hit it!
Annoying or what.
Anyone else getting this?
I'm sure all was fine with the previous version of the code.