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Big verses small scoring pinballs

Itch

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Joined
Feb 2, 2021
Messages
755
Location
East Sussex
Does it bother anybody else if a pinball is high scoring or not, I personally prefer a big ol’score, I have always found smaller scoring machines ( btw my limit on machines played is pre 98 ish) hard to get hooked on, they seem to take for ever to get any where,

is there any machines you can change scoring amounts on? I have in the past turned down machines because of low scoring,

Am I just a picky sod or are their others?
 
You could just write a few zeros on a post-it note and stick it to the right of the DMD/screen/Alpha.

I honestly don’t care about the score format - as long as it’s balanced and other people get something remotely similar.
 
score inflation hit the max with Johnny M . A game at the opposite end would be NBA Fast Break
 
I don't like pinball scoring but have got used to it I guess.

I never really understood why each pop bumper was not 1pt and Jackpots 100 with Wizard mode 1000 (something like that anyway)

I've always struggled with numbers so multiple zero's is not for me (as my bank balance will testify)

I like NBA fastbreak for scoring
 
Early, first generation Bally SS games (late 70s) like Paragon had 6 digit displays. Later, second generation ones like Fathom (early 80s) had 7.

It is realistically possible to "roll the score" on the 6 digit ones, buy you have to be seriously good to do this. Noone has ever rolled my Paragon at a league meeting, I have only done it twice.

When you roll the score, it is not saved as a high score. So 996,000 would be saved but not [1,]600,000

Big score, small score... completely irrelevant when I choose a game.
 
Pre ‘98...

I wouldn’t consider ToTAN a high scoring game - and that doesn’t bother me. It’s how far I progress in the game, is where I get satisfaction.

Same goes for most others I’ve played or own - except for maybe HS2 which I think is all about the score for me.

Fish Tales is a great progress game - how many trophies. With TZ - number of doors and getting power ball.

Just my thoughts
 
Early, first generation Bally SS games (late 70s) like Paragon had 6 digit displays. Later, second generation ones like Fathom (early 80s) had 7.

It is realistically possible to "roll the score" on the 6 digit ones, buy you have to be seriously good to do this. Noone has ever rolled my Paragon at a league meeting, I have only done it twice.

When you roll the score, it is not saved as a high score. So 996,000 would be saved but not [1,]600,000

Big score, small score... completely irrelevant when I choose a game.
I put in the plug in x-pin 7 digit upgrade to my paragon - it remembers the 7 digit high sore now! Pretty cool piece of kit.
https://xpinpinball.com/product/xp-7volution/


Never quite rolled it yet - but game currently on no extra balls. Would be easy with EB's.

IMG_6828.JPEG

I've thought about making a similar 6-7 digit upgrade kit myself. Hmmm............................................
 
So hang on..... you’re telling me there’s a difference between the scoring in NBAFB and Stranger Things 😳
 
W?D was the first game I played whereby I thought the scoring was somewhat over the top. On the other end of the spectrum you have DI, when you hit the jackpot and it's like 1000 points.
 
Less is more. I think a million points should mean an achievement, not just plunging the ball like on AFM.
"Super Jackpots" are often pitiful too.
 
I feel a scoring system is broken if it involves big multipliers of multiplied values, and this applies to arcade and pinball games too.
With scores, I only ever look at the first 3 or 4 numbers, I'm not too fussed on the amount of digits used, as long as the scoring is balanced enough.
 
I like daft scoring. WOZ has super dull scoring to me. It feels old fashioned, although in that instance it does suit the theme. NBA Fast Break is another exception as it totally makes sense with the theme. But yeah I like hitting an 80 million point shot on Jpark or whatever, feels like a throw back to that 90's and arcades etc.
 
I like daft scoring. WOZ has super dull scoring to me. It feels old fashioned, although in that instance it does suit the theme. NBA Fast Break is another exception as it totally makes sense with the theme. But yeah I like hitting an 80 million point shot on Jpark or whatever, feels like a throw back to that 90's and arcades etc.
I couldn’t agree more,
 
Interesting part of the psychology of many things in life I would think, especially in gaming. 'I got 10,000,000,000 playing that game, must mean I'm brilliant', probably not, loads of people could most likely do the same but you probably think all that effort was worth it.
Easily a subject area for a degree thesis
 
The only time scoring matters is in competition …… Generally we all play pinball for progression - The ultimate goal is to reach the end
Bang-on.

The only thing that concerns me in Deadpool is beating everyone up and getting to defeat the geezer at the end.

Elvira . . . . complete each room in the haunted house, AFM . . . destroy the flying saucer in every city.

I love the simplicity of those games and the scoring is largely irreverent to me.
 
The only time scoring matters is in competition …… Generally we all play pinball for progression - The ultimate goal is to reach the end

I don’t play mine like that at all as they become a grind. Just trying to get to a Wizard mode means trying to reach the same objectives again...and again...and again.
I prefer to learn the nuances of the rules, work out alternative ways of scoring and generally try a different approach each time I play to keep it fresh. If I constantly tried progressing through the paddocks on JP I’d get bored of it, instead I’ll practise combos on one day, then try for the T - Rex events another, see if I can crack Raptor Multiball the next. I’d like to get to all the Wizard modes on all my pins but it’s never my sole objective.


Sent from my iPhone using Tapatalk
 
Really simple games - I'm talking EMs, and perhaps a fake EM like Whoa Nellie - seem to have really low scoring, but because they are so simple the score is the most important thing. I really like the fact that a good game on Whoa Nellie might be just 1500 and to get there it makes a difference if the pops are unlit and worth 1 point, or lit and worth 10. It means that you really concentrate on getting them lit, because points are everything and you go after every one. The score is what makes it interesting, and because the scores are low they are easy to understand.

More complex games have many more things to do than go after points, which is no bad thing. It's much more satisfying to beat Juggernaut in Deadpool than to worry about how many points you get for the final kill shot.
 
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