Okay you lot. No more touchy-feely nonsense. Let's have a good old fashioned chat about who designs the best & worst games. I don't care about code or drawing on the playfield, I'm talking about ramps, shots, scoops & geometry.
No second choices, just the your favourite and your least favourite.
I'll kick it off . . . .
The best: George Gomez: Deadpool itself is an absolute triumph and reason for a sainthood but chuck in LOTR and Monster Bash and you have the champion. 🎖
The worst: John Borg: He makes games that chuck the ball between the flippers and down the outlanes. He should be banished to live out the remainder of his life on Uranus.
No second choices, just the your favourite and your least favourite.
I'll kick it off . . . .
The best: George Gomez: Deadpool itself is an absolute triumph and reason for a sainthood but chuck in LOTR and Monster Bash and you have the champion. 🎖
The worst: John Borg: He makes games that chuck the ball between the flippers and down the outlanes. He should be banished to live out the remainder of his life on Uranus.