What's new
Pinball info

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Anyone set their home games on coin use ?

Sgt GrizZ

Site Supporter
10 Years
Joined
Jul 21, 2011
Messages
11,641
Location
Ex PinballInfo Admin . MIA Brighton Hove beach
I just read the quoted post below on Pinside and it got me thinking , anyone here set their games on pay to play at home ?

This guy doesn't charge people , read the post, but some of his reasoning for using coins makes sense. You play differently when paying, you can slowly save money if you happily throw spare pocket change into it etc

For the record I never have. When playing arcade games on my MAME setup I certainly feel that infinite 'buy in' credits can ruin a decent arcade game at home, as you can give up really trying and can spoil it for yourself by seeing the entire game in one mad 'buy in' session o_O ...I try to control that impulse.



---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Laugh all you want. But there's no free play set on any of my games. I set all of my games to whatever the dominant pricing scheme of their day was.

Now before anyone thinks I actually charge people to play my games, let me emphatically say that I DO *NOT*. I always provide my own coins and bills for guests to coin up my games. But I also don't just give them a handful of quarters and turn them loose* for the evening. Instead, when a guest wants to play, they decide what their "session" will be for their chosen game of the moment. So for example if they want to play 1 game of Terminator 2, I'll give them two quarters, but if they want to play 3 games I'll give them 4 quarters. Then I watch them coin the game. When they're ready to play more games or move to another game, they just ask me for an amount to cover their desired session on that game. This keeps their play (and my audits) consistent with my own play.

I run my games coin-op for several reasons. In no particular order:

1. The game comes with coin mechs that I paid for; might as well use them.

2. It completely duplicates the experience of playing a pinball machine that I grew up with:
- I always had a limited amount of money to play in those days, so I had to make it last as long as I could
- Thus I had to (learn to) play well, and earn extra balls and replays if I wanted longer sessions

3. I approach my games with that same notion of a session in mind: the minute I'm out of credits on one game, I use all of my willpower NOT to play that game again until I've played at least one session on all my other games first (and when my willpower is not so strong, I may set the metric at at least one game on one of my other games. icon_lol.gif)

4. I do my best to only play with "new money" i.e., money in my pockets when I get home for the day - and not keep opening the games and recycling the money. That also puts "real" pressure on me to play seriously and play well as I sometimes only have a handful of change or a single or two. And yes: I will recycle the money if I want to keep playing - but only after I've emptied my pockets into the game first. This makes earning replays in particular far more satisfying and real to me. Otherwise it's like when I earn a replay on Pinball Arcade games on my phone and iPad: big deal - every game is free anyway; the replay I earned means nothing.

5. This also essentially turns my pins into the best damned change jars I could ever ask for. After my pins have been played for a reasonable number of days, I'll periodically collect most of the money and deposit it into a little savings account I keep expressly for my pins (you have to keep a few coins and bills around for those emergency gotta-play-it-NOW! moments.)

6. I then tap those accumulated savings when I need to buy parts or other pinball-related items - and if I've been able to let it grow big enough, I might even be able to raid it for a couple hundred bucks to put toward buying another game.

So that's the way I do it and why I choose to do it that way. It's just my preference. And I am NOT dissing anyone who prefers to set their games on free play. If I had kids, I'd have all my games on free play. Then again, maybe I'd just increase their allowances to cover a reasonable number of games per week ... in turn motivating them to take playing the games seriously and develop their pinball skills too. Hmmmmm ... icon_smile.gif icon_smile.gif
 
It definitely makes a difference / had a Star Trek TNG on pay to play at the office and people definitely play differently.


Sent from my iPhone using Tapatalk Pro
 
I was thinking about this last year.

I just can't enjoy myself if the machine is on free play. Even at FlipOut, the game is completely different when you can just restart another one. No idea why there are replays even awarded when it's already on free!

Coin play makes all the difference to attitude and makes me push even more to get to a replay.

If I have a game at home (hopefully soon), I would want to stick pound coins in and use it as a savings jar for sure.
 
I purchased my pool table, arcade machine with working coin mechs... thinking i'd use them.
In the end I never did.
 
It's something I've always considered but I very rarely carry cash or change so I'd have to go to a bank to purposely withdraw money to play my games so kinda defeats the idea of a savings jar. I do totally agree though that it makes you play differently, if I'm paying to play a location game I'll treat that ball like its life and death... Whereas if I'm chilling at home there's definitely been a lot of balls I could of saved, but couldn't be bothered too so just started another game.
 
It's definitely my favorite way to run arcade games... so long as you have working coin mechs for your current coinage, of course.

I'm kind of unable to convince myself that investing in S10 mechs is sensible...
 
Not pinball, but both my Outrun and Street Fighter II Arcade cabs are on coins. They take Quarters and 100Yen, so not using them as a piggy bank.

I just prefer the original arcade feel and the fact that you don’t just press a button.

I have to collect quarters every time I am in the states and I can always do with a few more Yen if anyone is in Japan soon! :)
 
I like the details, getting the coin mechs and lock outs working and then using the period coins such as big 10p's to credit them up, I even bought off Ebay a bag of the big 5p's (shillings?) to coin up my 60s EM which is really cool as the coin turns on the machine and then starts a game. Pinball is coin-op after all :thumbs:
 
The guy I bought TRON from about 5yrs ago would only play it with money, £1 a go.

815 games from new...

The mech’s still fitted, but I don’t use it...
 
Not pinball, but both my Outrun and Street Fighter II Arcade cabs are on coins. They take Quarters and 100Yen, so not using them as a piggy bank.

I just prefer the original arcade feel and the fact that you don’t just press a button.

I have to collect quarters every time I am in the states and I can always do with a few more Yen if anyone is in Japan soon! :)
I'm going to Japan in march I'll bring you back some mate 😃
 
The biggest problem with this is that all those big old 50 pence pieces now sell for about £1.50 a pop on ebay plus postage. I bought a load last year but discovered I have no need for them before they even arrived. I've installed coin mechs in most of the machines I've owned as it's a nice tactile and nostalgic thing, but never used them in the end.
 
If you don’t use a coin mech then how will you ever know if there is a special coin drop noise?

There is something special about putting coins in but it’s impractical.

Worse though is leaving the restart button live. Think of all those fantastic 2nd and 3rd balls that have been lost. 😢
 
Whether I’m paying or free playing I’m saving that ball like my life depends on it! You only need one good ball!
 
There is something nice about dropping a coin in and hearing the little clink noise as it drops into the coin bucket, would be nice to have all games set on 10p but having to have different coins, new and old £1s makes it a pain.
 
I used to do this £1 a game or £2 for 3 plays, always made sure I had loads of change on hand, but never emptied the machines for months I save up sh!te loads...
Also something feels so good about paying to play as others have said you almost appreciate the game more....
Its a pain when friends come round though.
 
I have most of mine on 50p play, programmed for new coins by Paul on here. You get some different audio, plus score match for extra credit is worth something. I just leave the keys in door, then top up credits when needed.
 
Certainly adds an element of danger when you're throwing pound coins into the machine likes it's going out of fashion.
 
The biggest problem with this is that all those big old 50 pence pieces now sell for about £1.50 a pop on ebay plus postage. I bought a load last year but discovered I have no need for them before they even arrived. I've installed coin mechs in most of the machines I've owned as it's a nice tactile and nostalgic thing, but never used them in the end.
The large 50 pence coin used to cause problems when rejected. Its size could prevent it from turning sideways, as with old-type Stern machines where it was usually the r/hand chute. I suspect it was the reason Bally and Williams games at the time had the 50 pence fitted to the centre chute.

And other equipment like juke boxes were also affected; during the changeover to new 10 pence, I had a call-out for 'not crediting' where rejected coins couldn't return. The updated acceptor fitted that afternoon by 'Houdini' the service manager didn't allow enough room for a rejected 50 pence to escape.
 
Back
Top Bottom