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American Pinball (David Fix talk) - what did everyone think?

VeeMonroe

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I found the David Fix from American Pinball talk on Saturday afternoon at Pinfest super-interesting. I'd seen a lot of grumbling about various things on Pinside, but didn't really understand the context, and it was really nice to hear from someone quite high up in the industry. Pinfest also had every American Pinball machine, which was interesting as you don't really see many around - I'd only previously managed to play Houdini and Oktoberfest (at The Pinball Office) and Galactic Tank Force (at London AEG).

Just wondered what people thought?

WALL OF TEXT FOR THOSE INTERESTED... I'm in an interesting position because I rate Galactic Tank Force (GTF) in my Top 25 of 190 'pins I've ever bothered to rate on Pinside' with a score of >9/10, but BBQ Challenge is currently my worst-rated pin of all time and my review of Houdini has been multiply down-flagged and inspired actual owners to rage-DM!

i thought David Fix was very commendable in addressing some of the issues American has had with quality on the GTF tank target and magnetic balls, as well as tackling upfront the rumours about American going bust. I really respected him for that. I'd come into the session wanting to learn more about the industry, but also because I'd felt the American Pinball pins I'd played (excluding GTF) seemed to have fundamental problems with layout that reduced their 'kinetic satisfaction' (Keith Elwin's term, I think) and I wondered *how* pins were leaving their factory that simply weren't consensus fun to me to play.

I did feel (and apparently this came up in a Pinball Magazine interview I haven't listened to yet) that he is very focused on 'mega-collectors' - people with more than 20 pinball machines who are buying as an investment in the States or who enjoy owning lots of different titles, especially rarer ones. He opened the session asking who owned 5, 10, 20, 50, 100 and over 100 pins, and I did wonder what he'd expected to see from the audience as it turned out there weren't many owners of those massive collections at the room. Pinside rumour has it that he mentioned in the Pinball Magazine interview that he thought BBQ Challenge would go up in price due to low sales and rarity, and - thus - collectors should get in and buy (I'll need to check that's correct).

He spent a lot of time talking compellingly about build quality and the replaceability of parts for future repair, which was welcome and especially relevant after Haggis Pinball has just gone bust. He also talked a lot about Heighway and the issues with 'reinventing the flipper' causing problems with replacing parts. He was obviously very quality focused, which is great, but he never really talked about a gameplay philosophy and most of his sales pitch for BBQ Challenge was about Barry Oursler's family (he was obviously much-loved within the industry) and how the pin would 'make you hungry'. Personally, I don't play pins to get me ready for lunch, so that didn't really work for me.

Anyway, I'd seen a lot of discussion on Pinside from people who really didn't like the theme of Galactic Tank Force. I find it quite charming. I was more perplexed by the theme of Oktoberfest (I doubt they've sold many in Germany!) and BBQ Challenge. As I put in my BBQ Challenge review on Pinside, pinball is a high energy activity about speed and pounding targets with a ball, which tends to lend itself to themes like racing, speedboats, listening to lively music, or fighting monsters and aliens. Ramps can be roads, bridges or even stairways. Barbecuing and drinking beer in tents are, by contrast, (relatively) calm leisure activities that don't really lend themselves easily to pinball, for the same reason that no one has made a pin about watching TV or passing out drunk on your couch (and, if they did, it would be the drain animation)!

Anyway, I wondered what others thought?
 
I missed the talk annoyingly (just lost track of time) but i made a point of playing all the American Pinball machines at the event partly because the theme of Houdini, and GTF always appealed but theya re RARE in the UK and people seem to dunk on them all the time.

Apart from bary O BBQ (which i hated, found it boring, and poor to shoot) I was shocked at how fun the games were... GTF was my fave (quirky, fun to shoot, interesting with none of the problems I'd read about present etc) and Hotwheels was a blast despite the theme. LoV and Houdini were also quality titles (Houdini is really tight though, yikes). end resutl is that i would consider an Amerivan Pinball game now... I really would.
 
I missed the talk annoyingly (just lost track of time) but i made a point of playing all the American Pinball machines at the event partly because the theme of Houdini, and GTF always appealed but theya re RARE in the UK and people seem to dunk on them all the time.

Apart from bary O BBQ (which i hated, found it boring, and poor to shoot) I was shocked at how fun the games were... GTF was my fave (quirky, fun to shoot, interesting with none of the problems I'd read about present etc) and Hotwheels was a blast despite the theme. LoV and Houdini were also quality titles (Houdini is really tight though, yikes). end resutl is that i would consider an Amerivan Pinball game now... I really would.
My problem with Houdini (and Hot Wheels, actually) is that they're slightly too tight and there's no interesting reason for it. What you really want is a pin with a variety of shots - tight, dangerous and super-easy - and set up the scoring to provide risk/reward for making those harder shots. Houdini just doesn't seem to do that. It has very narrow lanes for most shots, seemingly to get more shots onto the same size playfield. This means you need to aim to do well, but there are magnets throwing the ball around (reducing the impact of aiming). It's obviously better if you spend time dialling in the shots at home, but simply isn't interesting (to me) on a walk-up play.

From the David Fix talk, it sounds like the designer of Houdini has parted company with American Pinball, but it's definitely something that affects a couple of earlier pins.
 
Nice bloke came over very sincere and has a passion for Pinball, gave me a lot of faith and I enjoyed playing their games. Excited to see the next release.
 
I missed the talk annoyingly (just lost track of time) but i made a point of playing all the American Pinball machines at the event partly because the theme of Houdini, and GTF always appealed but theya re RARE in the UK and people seem to dunk on them all the time.

Apart from bary O BBQ (which i hated, found it boring, and poor to shoot) I was shocked at how fun the games were... GTF was my fave (quirky, fun to shoot, interesting with none of the problems I'd read about present etc) and Hotwheels was a blast despite the theme. LoV and Houdini were also quality titles (Houdini is really tight though, yikes). end resutl is that i would consider an Amerivan Pinball game now... I really would.
I've had a Houdini in the house on a loan for around 6 months l, the first impression,god this is impossible, I can't get more than 20k and the last one, this games actually pretty good. I like it

Houdini is super tight, once you dial into it it's easier, the flippers are also very different to sterns, again once you get it, it's fun. You do have to use the middle post to bounce up the ball a fair bit in the game, again takes a bit of getting used to. Once you figure out the multipler stacking you can get some decent scores (for a 💩player like me) 2.5 billion .

It also has to be set up perfect, otherwise the trunk won't land and the shots will be impossible.

It's only fault is build quality, perfect at home zero problems but if you put on site it will fall apart 🤣 I've seen this first hand, with the same machine. (Boards are fine)
 
Save me searching please, is there a link to the talk that was recorded?
 
I've had a Houdini in the house on a loan for around 6 months l, the first impression,god this is impossible, I can't get more than 20k and the last one, this games actually pretty good. I like it

Houdini is super tight, once you dial into it it's easier, the flippers are also very different to sterns, again once you get it, it's fun. You do have to use the middle post to bounce up the ball a fair bit in the game, again takes a bit of getting used to. Once you figure out the multipler stacking you can get some decent scores (for a 💩player like me) 2.5 billion .

It also has to be set up perfect, otherwise the trunk won't land and the shots will be impossible.

It's only fault is build quality, perfect at home zero problems but if you put on site it will fall apart 🤣 I've seen this first hand, with the same machine. (Boards are fine)
My only experience of Houdini was at the Pinball Office last week where I managed to play a ball and half, which I at least moderately enjoyed (especially the trunk lock catapult which is just a really cool mech), before the game stopped registering balls which went into the stage. So might support your falling apart hypothesis!
 
Can`t speak for Houdini but i had a home use only low plays Oktoberfest and bar mech basically had such minimal welding on the metal it came apart. It`s real pain to strip down to remove to do a proper weld. My advice from American pinball was to put Araldite/JB weld on it as a temporary repair . Could see that lasting ten seconds. Also had issues with balls magnetizing, even after renewing twice. Most annoying fault was a line of switches that worked, then didn`t , then did , then didn`t etc. I asked American Pinball if i could take it to Pinball Heaven for repair and since i wasn`t the first owner and no warranty i was will to pay to get he issues fixed. They told me my local dealer was in Germany ! Not long after that i gave up and sold it at just under £1,000 loss. I can only hope any new employees of American can improve things. I really wanted to like the game but if my experience is anything to by their machines aren`t even reliable when used at home only.
 
To be honest the build quality of Alice put me off buying Scooby Doo. It just isn’t as tweaked as games from Stern or JJP. I’ve still got it but you could never ever rely on it as a site machine. If Stern had put out Scooby I would have been up for one.

Houdini might be marginally better made but was an absolutely terrible machine. It just wasn’t fun and felt full of glitches. It’s one of a small handful of machines that I don’t miss in any shape or form. It sat unplayed for months and I had zero interest in flicking the power switch on.
 
Can`t speak for Houdini but i had a home use only low plays Oktoberfest and bar mech basically had such minimal welding on the metal it came apart. It`s real pain to strip down to remove to do a proper weld. My advice from American pinball was to put Araldite/JB weld on it as a temporary repair . Could see that lasting ten seconds. Also had issues with balls magnetizing, even after renewing twice. Most annoying fault was a line of switches that worked, then didn`t , then did , then didn`t etc. I asked American Pinball if i could take it to Pinball Heaven for repair and since i wasn`t the first owner and no warranty i was will to pay to get he issues fixed. They told me my local dealer was in Germany ! Not long after that i gave up and sold it at just under £1,000 loss. I can only hope any new employees of American can improve things. I really wanted to like the game but if my experience is anything to by their machines aren`t even reliable when used at home only.
Ah, that explains why David Fix was so keen to talk about his drives to guarantee product quality and future repairability. He joined American Pinball in 2020, so Oktoberfest and Houdini were before his time. Also, the Houdini and Oktoberfest in Pinball Office seem pretty solid and are on location. They've always been in action and working fine when I've visited.

Houdini is super tight, once you dial into it it's easier, the flippers are also very different to sterns, again once you get it, it's fun. You do have to use the middle post to bounce up the ball a fair bit in the game, again takes a bit of getting used to. Once you figure out the multipler stacking you can get some decent scores (for a 💩player like me) 2.5 billion .

It also has to be set up perfect, otherwise the trunk won't land and the shots will be impossible.
This is what owners keep DMing to tell me. That it's fine as a HUO pin, even though I don't enjoy it on location (and neither, it seems, does anyone else. There's rarely been anyone on it when I've visited the Pinball Office, even when people are queuing for machines).

Nice bloke came over very sincere and has a passion for Pinball, gave me a lot of faith and I enjoyed playing their games. Excited to see the next release.
I'm perhaps a little cynical because I know he's a salesman trying to enter a new market, but he seemed genuinely sincere and passionate about pinball. I ended up listening out for what he *wasn't* talking about rather than questioning what he did say!
 
I really enjoyed the David Fix chat, it didn't feel long or drawn out to me anyway.

Looking forward to seeing what licensed game they have coming next. At the end I think he said the code name for the next game was Killer Rabbit ? 🤷‍♂️
 
Vee where was Octoberfest? Hope I didn’t miss it 😢
I enjoyed the talk and it’s a welcome break from pinball and the sheer noise 😉

He was having non of my wild water talk though 🤪

Came across as nice human
 
Over the course of the event the AP machines (along with many of the others) were played for what, around 30+ hrs non stop and I don't recall seeing any of them being out of action or undergoing repair so don't believe they're any less reliable or inferior quality than other manufacturers.
Pretty sure the Spookies had some issues unsurprisingly (TCM played great mind you)
 
I really enjoyed the David Fix chat, it didn't feel long or drawn out to me anyway.

Looking forward to seeing what licensed game they have coming next. At the end I think he said the code name for the next game was Killer Rabbit ? 🤷‍♂️
Hopefully it’s Monty Python as that would sell well on theme in America 🇺🇸 and AP need a hit. The more pinball companies, the better for pushing Stern and JJP to maintain / improve their levels. As some others have pointed out, AP have had quality issues and David Fix has a strange perspective of who is buying his games imo. Spooky have shown that buyers can look past snagging issues if the theme resonates well- I don’t quite understand AP and if they want to grow or just break even; but surely coming up with original themes is not doing so well for them based on how many people own a GTF etc on pinside. I personally like the BBQ gameplay and Hotwheels but wouldn’t fancy owning either due to better options for the price point. If killer rabbit turns out to be Watership Down then they’re done for
 
I do not see a reason to go after the 'mega-collector'
Even here in Australia, most people have between 10 and 20 machines, over 20 is uncommon, 50+ is a handful of people
 
Can`t speak for Houdini but i had a home use only low plays Oktoberfest and bar mech basically had such minimal welding on the metal it came apart. It`s real pain to strip down to remove to do a proper weld. My advice from American pinball was to put Araldite/JB weld on it as a temporary repair . Could see that lasting ten seconds. Also had issues with balls magnetizing, even after renewing twice. Most annoying fault was a line of switches that worked, then didn`t , then did , then didn`t etc. I asked American Pinball if i could take it to Pinball Heaven for repair and since i wasn`t the first owner and no warranty i was will to pay to get he issues fixed. They told me my local dealer was in Germany ! Not long after that i gave up and sold it at just under £1,000 loss. I can only hope any new employees of American can improve things. I really wanted to like the game but if my experience is anything to by their machines aren`t even reliable when used at home only.
I think that's the same one I owned. Got the bar mech re-welded professionally at a local shop. To be fair I also had to get the catapult welded on my BKSoR prem so it's not just AP. The switch issues turned out to be a bad crimp on one the connectors under the playfield, soldered it on. The balls still magnestise after a while due to all the magnets in the game, guess that's unavoidable but easily sorted with new balls.

Anyway it's now at the pinball office since a few years and I don't think Chris has had many issues with it on location.
 
Anyway it's now at the pinball office since a few years and I don't think Chris has had many issues with it on location.

It's not so bad now but it had issues that felt like software bugs at a few competitions (often issues like this go noticed on freeplay days as the public don't notice or just walk away and don't report).
I don't know what's changed if anything, as we haven't seen those issues since. I've been forgotten what they are. ( @Lecari might recall).

Main issues we get now are that tent scoop firing SDTM. Sometimes it gives a ball save, sometimes not. It's been fettled and power adjusted but it'll still end up being inconsistent.
 
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