Anyone got a spare hanging about?
Want to put a weaker coil in my TOM trapdoor kickout. I've replaced nearly the entire mech, with correct springs and still it likes to go sdtm or too far left on the flipper.
A few folk seem to have changed theirs to lower power coils and had it behaving as you'd expect so I'd like to give it a go.
Usually I'd add a star post rubber to the plunger to give the kickout less umph but can't do that with this one as it's a counter balanced mech with springs on either end.
While on this subject, someone told me that B/W often put stronger coils in games than they required because they knew they games wouldn't get maintained much. I wonder if that's any truth to this?
Want to put a weaker coil in my TOM trapdoor kickout. I've replaced nearly the entire mech, with correct springs and still it likes to go sdtm or too far left on the flipper.
A few folk seem to have changed theirs to lower power coils and had it behaving as you'd expect so I'd like to give it a go.
Usually I'd add a star post rubber to the plunger to give the kickout less umph but can't do that with this one as it's a counter balanced mech with springs on either end.
While on this subject, someone told me that B/W often put stronger coils in games than they required because they knew they games wouldn't get maintained much. I wonder if that's any truth to this?